Looks amazing so far! I loved its art style a lot, and im really looking forward to play the full game!
Still, ive found some annoying issues while playing:
The physics are quite slippery, and attacking enemies on the air is counter intuitive, since the player doesnt change direction while on the air. this is especially noticeable on the forest zone
Interacting with stuff, like signs or doors, is mapped to the A button, same button for jumping, which is a bad idea, especialy when there could be interactable objects right next to either cliffs or gaps thatll need to be jumped over
Pausing makes all enemies of the zone to respawn, so un-pausing on top of an enemy's respawn location is a guaranted hit. Also its the best way to farm money
Enemy frogs, Bees and flowers lack windup animations for their attacks, making them feel more unpredictable, because they cannot be anticipated
The archer's attack feels underpowered, it is slow, and doesnt cover a lot of distance (at least compare to the bees ranged attack)
When touching an enemy, it becomes invincible, and its impossible to attack it for a solid second, which doesnt make sense, should the player be the one becoming invincible after getting hit?
If save points restore my health for free, then why should i buy potions?
And thats pretty much it, again, i love this game and i just want it to improve in the future, so keep up the good work!
Some of the problems you mention, such as the change of direction in the air, have already been fixed after the demo.
What you say about the signals is something that I have been thinking about changing for a while. Intuitively people tend to press the A button to interact, but it's definitely annoying at times to jump.
Regarding the archer, since there are six characters I try to maintain a balance between all of them without any of them being overpowered. The final settings will possibly vary a bit from the demo.
Thank you very much for taking the time to play the demo in depth and do this detailed analysis.
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Looks amazing so far! I loved its art style a lot, and im really looking forward to play the full game!
Still, ive found some annoying issues while playing:
And thats pretty much it, again, i love this game and i just want it to improve in the future, so keep up the good work!
Thanks for your comment!
Some of the problems you mention, such as the change of direction in the air, have already been fixed after the demo.
What you say about the signals is something that I have been thinking about changing for a while. Intuitively people tend to press the A button to interact, but it's definitely annoying at times to jump.
Regarding the archer, since there are six characters I try to maintain a balance between all of them without any of them being overpowered. The final settings will possibly vary a bit from the demo.
Thank you very much for taking the time to play the demo in depth and do this detailed analysis.
I hope you enjoy the final game!
Looks so good! Launch date?
Thanks for playing! It may be finished by the end of the year.
This already looks so damn promising, can't wait! :)
Thanks! I hope you enjoyed the demo :D